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Componenti: V Durata: 1 round L'incantatore rivolge un comando di una parola a una creatura entro gittata e che egli sia in grado di vedere. Il bersaglio deve superare un tiro salvezza su Saggezza altrimenti obbedirà al comando nel proprio turno successivo.


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1 action Range: 60 feet Components: V Duration: 1 round You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.


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Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends its turn. Flee. The target spends its turn moving away from you by the fastest available means. Grovel. The target falls prone and then ends its turn. Halt.


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Commando (5e Class) - D&D Wiki Commando (5e Class) Contents 1 Commando 1.1 Creating a Commando 1.1.1 Quick Build 1.2 Class Features 1.2.1 Table: The Commando 1.2.2 Behind Enemy Lines 1.2.3 Fighting Style 1.2.4 Takedown 1.2.5 Ranger Archetypes 1.2.6 Unnatural Alertness 1.2.7 Ability Score Increase 1.2.8 Extra Attack 1.2.9 Rooftop Experience


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Comando | Magias | Assistente do Conjurador D&D 5e | RPGist comando 1º nível de encantamento conjuradores : clérigo paladino o corruptor tempo de conjuração : 1 ação alcance : 60 pés componentes : V duração : 1 rodadas Você pronuncia uma palavra de comando para uma criatura que você possa ver dentro do alcance.


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This weeks video is sponsored by Citadel of the Unseen Sun - https://ghostfiregaming.com/DUDE_FB01_2022_12_40We look at the great combination of ranger and R.


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I would imagine a Commando in D&D would be someone highly proficient in range weapons, is trained in stealth combat but can also handle himself in close range fight. In my opinion straight Samurai Elf with Elven Accuracy would be perfect. Grab Archery Style. At level 4- Elven Accuracy (18 DEX), at level 6- Sharpshooter, at level 8- +2 DEX (20).


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Casting Time: 1 action Range: 60 feet Target: A creature you can see within range Components: V Duration: 1 round Classes: Cleric, Paladin You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn.


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Command is a spell that's available as of level 1, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'


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Level: 1st Damage/Effect: Disable Attack/Save: Wisdom Components: V Spell Description By speaking a one-word command, you magically force a creature you can see within range to perform a specific action. The target must succeed on a Wisdom saving throw or follow the command on its next turn.


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In 5e, the Wizards of the Coast have kept the essence and limitations of a one word command spell giving it a decent position both in and out of lower level D&D combat. The biggest problem is that the target must understand your language. Command 5e - In Point Form. 1st Level Enchantment. Casting Time 1 Action (no concentration) Range 60 feet


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In the newest unearthed arcana there is a fighter write up "scout" pretty sure that is exactly what you need. I would start 1 lvl of fighter, the go to Rogue Assassin, then depending on how you want to specialize, go back and take the fighter to Battlemaster, or take some Ranger levels to get spellcasting and Terrain and FE IMO. 5e is a lot.


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Command 5e [DnD Spell Rules + Tips] Posted on November 11, 2021 by Matt Zane You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn.


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The D&D 5th Edition compendium contains all the rules and information that you need to run a 5E fantasy game using the world's most popular role-playing game system. We've included lists of all the rules, spells, monsters, classes, and items for you to peruse and quickly reference during your games. Dive in and start playing today!


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Description 1st-level enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn.


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If the target can't follow your command, the spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends its turn. Flee. The target spends its turn moving away from you by the fastest available means. Grovel.

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